This project involved design to shipment, a VR apartment analysis training. It involved two modules, one for learning what to check for in an apartment to get it ready for tenants, and a testing module to test their knowledge. It was tied into the analytics platform Circuit Stream built to measure the success of a participant.

  • Designed and implemented gameplay VR mechanics

  • Scripted abstract classes and architected the base structure of “Doing Damage” (damaging an item in the apartment) and it’s normal use.

  • Designed and implemented training flow.