AR Foundation Hide & Seek

Ever wanted to play hide and seek with a robot that wasn’t hellbent on killing you? I do, so I made one… IN AR! Here we’ll hide our little AR robot by using occlusions in AR Foundation and find them by tapping on it.

What you’ll learn:

  • AR Raycasting

  • AR Foundation occlusion quality

  • Tapping to place an AR Object in the environment

  • Selection logic

Linky link: Hide and Seek
Github repo: Hide and Seek AR Occlusions

Monster GO in ARFoundation

Pokemon GO was huge, like real huge. So here we’ll make something similar using Unity’s AR Foundation! Please don’t sue me, it’s not actually Pokemon Go (it’s trademarked and I’m scared) so we’ll name it Floor Monster Go!

Here you’ll learn:

  • Swipe detection

  • Horizontal plane detection

  • C# logic for capturing … “monsters”

VR Meditation in Unity

Hello there. I heard you like to relax in VR. I also heard you like looking at pretty things in VR. So let’s build a VR Meditation app using Unity’s XR Interaction Toolkit.

In this workshop you’ll learn:

  • Implementing VR using the XR Interaction Toolkit

  • Unity’s particle system

  • Using audio in Unity

  • XR Design

  • World building for a nice, relaxing environment

ARFoundation: Build a Robot Assistant

Yo dawg, I heard you like robots so we’ll build a robot using another robot and see the robot through a different robot.

In this workshop you’ll learn all about ARFoundation in Unity (for both iOS and Android devices).

In here you’ll get:

  • AR Foundation fundamentals in Unity

  • Setting up plane detection

  • Implementing joystick controls

  • Building to an Android phone