This was a contract position and the project involved multi-scenario gameplay guiding Ironworkers to use tools safely in VR, handling fall arrest procedures, using an Objective System to determine gameflow. This project is an OpenXR project for cross platform compatibility.

  • Applied mathematical matrix operations for “homing” thrown objects to easier player experience.

  • Developed complex tool logic to handle XR tool pick up and throwing.

  • Architected backend connections for usable information in app.

  • Contributed to base framework codebase.