This project involves designing the 3D pipeline, from modeling and sculpting to texturing and   animation, in a Virtual Reality environment. It is designed to commoditize the 3D asset creation in an intuitive VR experience aimed at indie creators who want to create their assets using a VR environment rather than traditionally used software such as Autodesk Maya or Blender

  • First time onboarding experience designed and implemented.

  • Designed and implemented a “Focus System” that guided users on correct use of in-app tools.

  • Architected backend connections for usable information in app

  • Collection of user analytical data and serialization