Software Engineer - XR tech

  • Spearheaded development from prototype to release of VR apps in the AppLab

  • Developed tools for VR UI prototyping with a focus on controller and hand tracking interactions, improving the workflow for designers, utilizing advanced 3D calculus for player comfort.

  • Drove development of key systems architecture for VR apps, collaborating across design, backend, and production teams to ensure scalable, maintainable features.