This project was a sister to the T-93 project. It features a VR textile machinery training with analytics to track a participant’s learning. With a different step procedure on a different machine, this training was a guided and narrated step-by-step instructions in VR. The participant had to correctly learn all 93 steps in the string threading machine. I implemented gameplay and gameflow using design patterns and scriptable objects.

  • Updated legacy code

  • Built the framework for a Circuit Stream’s VR SDK

  • Updated UI and VR hand placement visuals and gameflow

  • Worked closely with art lead for implementation of assets