This project involved design to shipment, a VR textile machinery training with analytics to track a participant’s learning. I was involved as a programmer with a focus on implementing gameplay mechanics on the machine and a step-by-step notification system using the Valve Index and OpenVR. The project focused on game flow, heads up notifications, an inventory system and VR interactions with a specialized gun, scissors, and thread.

  • Shipped a polished VR training application with analytics to track participants learning to an industrial warehouse

  • Designed UI notifications system with object pooling.

  • Gameflow design and implementation.

  • Designed and implemented VR toolbelt inventory.

  • Scripted tool interactions with doors, dials and hooks.